What our customers say

Check out what some of our customers have to say about Live++.

Asobo Studio logo

"Live++ is "Edit and Continue that actually works". Programmers at Asobo Studio have been using it throughout development of Asobo Studio's C++-based products (millions of lines of code).

It has become a standard part of our workflow, increasing developer productivity (and happiness 😊)."

Lionel Fuentes
Technical Director, Asobo Studio

Mipumi logo

"I came to rely on Live++ in an almost unhealthy way.

There's no C++ code I am working on where it can't be profitably used. It's integrated in minutes and gets me reliably around seconds or even minutes long program re-starts.

Live++ also became my investigation sandbox in which I can explore and refactor my running code. I hunt down bugs by querying and testing my code interactively and old-school debugging methods get a modern spin - debug prints and runtime variable modification on steroids."

Tobias Sicheritz
CTO, Mi'pu'mi Games

Purple Lamp logo

"Seeing Live++ in action seems like magic, and it very well might be.

Aside from our Unreal projects we used it on a game with a custom engine and a very long iteration cycle. Over the five years of development, Live++ likely saved us months by avoiding the dreaded "change line - compile - load - test - repeat" cycle and letting us experiment and implement the game logic while the game was running.

Between integration taking just a few minutes, and the free trial being available, there really isn't an excuse to not give it a try!"

Daniel Rind
Technical Director, Purple Lamp

Zeppelin Studio logo

"We integrated Live++ into Godot 4.0 and it was surprising how little work it required compared to how much it improved the workflow.

The time invested already paid off in the same week."

Alexander Rieder
Developer, Zeppelin Studio

Mipumi logo

"Live++ is a core pillar of my tool suite for optimizing critical code in both hobby and professional projects.

Hot-reloading code changes in mere milliseconds decreased iteration times tremendously. It lets me quickly try out several optimization approaches and compare their impact in a single performance capture session.

Any project that doesn't support this now feels like it's missing a fundamental part of the modern development process."

Lukas Vogl
Engine Programmer, Mi'pu'mi Games collaborating with MachineGames

"Live++ has enabled engineers across Frostbite, and the game teams using it, to iterate and debug so much faster. No longer needing to restart the game/editor to apply changes is fantastic, but being able to deoptimize the current file has been a godsend for productivity.

Can't recommend it enough!"

Jack Knobel
Software Engineer, Frostbite, Electronic Arts

Unreal Engine logo

"Live++ is the single biggest improvement in productivity for C++ codebases. Fast feedback loops are a superpower."

Nuno Leiria
Senior Engine Programmer, Epic Games

Hypersect logo

"Live++ is crazy simple to integrate and has transformed my workflow. Returning to a codebase without live editing feels like stepping into the distant past.

Iterating faster lets me stay focused, save time, save money, and honestly just be happier every day while working."

Ryan Juckett
Hypersect

Mipumi logo

"Most of the companies our embedded engineers provide services for thankfully use Live++ to supercharge their workflows.

But even if we can't convince a client of its merits: Integration takes less than fifteen minutes and is easily shared among engineers locally without ever reaching version control, making for an amazing covert productivity boost.

It's hard not to feel like a secret agent with gadgetry this nifty!"

Alex Hofstädter
Technical Director, Mi'pu'mi Games

Mipumi logo

"Remember reloading the same level over and over just to test small code changes? Me neither."

Stefan Reinhold
Engine Programmer, Mi'pu'mi Games collaborating with Remedy Entertainment

Mipumi logo

"I love that I can disable optimizations on individual files while I am debugging without needing to restart and compile the program."

Simon Kompauer
Gameplay Programmer, Mi'pu'mi Games collaborating with Remedy Entertainment

Mipumi logo

"Live++ massively reduced my iteration times. No more quit-compile-restart cycle. And the cherry on top: Writing IMGUI code with Live++ is just amazingly interactive. 10/10, would hot-reload again ;)"

David Portisch
Engine Programmer, Mi'pu'mi Games collaborating with MachineGames

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Live++ is battle-tested and trusted by more than 100 companies on their proprietary engines and frameworks, working on some of the biggest and best-selling IPs and franchises in the industry.

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