Frequently Asked Questions

Supported IDEs & debuggers

Supported compilers & settings

Required code changes

We want to make Live++ work for everyone.

Live++ has been tested extensively on several codebases and game engines of varying sizes. If you have followed all the required steps outlined in the online documentation and checked the FAQ for common mistakes and problems, but still cannot get Live++ to work with your setup, please do not hesitate to contact us directly.

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Comparison with Visual Studio
Edit & Continue

This table was partly built based on Visual Studio's Edit & Continue behaviour documented here.

General support Edit & Continue Live++ Remarks
Other IDEs No Yes Live++ is IDE-agnostic and does not require Visual Studio.
Other editors and external tools No Yes Live++ does not require a debugger to apply code changes.
Multiple processes No Yes Live++ supports both local and remote processes.
Externally launched applications No Yes Live++ works with any target application as long as the Live++ Agent is loaded by this application or any of its modules. It does not require applications to be launched from Visual Studio.
Supported code changes Edit & Continue Live++ Remarks
Adding new global or static data No Yes Live++ supports this and calls constructors/dynamic initializers accordingly.
Changing global or static data No Yes Live++ supports this for all global and static data.
Changing code in static libraries No Yes Live++ supports any mix of shared and static libraries and is project-setup agnostic.
Unlimited number of changes No Yes Live++ is only limited by the address space that is available in your application.
Supported code changes Edit & Continue Live++ Remarks
Optimized builds No Yes Live++ supports optimizations, inlining, etc. and even works for data symbols not emitted into the debug information file.
Multiple PDB formats No Yes Live++ does not need "Program Database for Edit And Continue (/ZI)" to be set, and therefore supports distributed build systems that need to use the /Z7 format, where extensive debug information is embedded in the object files.
Linking against the static runtime
library (/MT and /MTd)
No Yes Live++ supports linking against the static and the dynamic run-time libraries.
Control-flow guard (/guard:cf),
/ORDER, function-level
linking (/Gy)
No Yes Live++ fully supports any combination of these compiler and linker options, while Edit & Continue needs function-level linking to be set and does not support the other options.
Needs incremental
linking (/INCREMENTAL)
Yes No Live++ does not need incremental linking but uses hot-patching instead. Live++ can also make use of incremental linking thunks should they be available.
Needs hot-patching
(/hotpatch) and
/FUNCTIONPADMIN
No Yes Live++ needs these compiler and linker options to be set in order to operate 100% reliably.

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