1.5.2 - January 27, 2020

  • Bugfix: potential error when reading modules in foreign process
  • Bugfix: stripping of associated COMDAT sections in object files compiled with /bigobj
  • Bugfix: very rare case that caused slowdowns of several seconds when reconstructing symbols
  • Bugfix: rare case that pulls in unnecessary object files as 'libraries'
  • Feature: improved performance when reconstructing symbols from COFF files
  • Feature: safeguard against PDB files that don't store a PDB path
  • Feature: fetching the compiler and linker environment no longer needs a temporary file
  • Feature: improved development and telemetry logging when timestamps are enabled
  • Feature: support for NatVis visualizers in patches in pre-4.22 versions of Unreal Engine 4

1.5.1 - August 1, 2019

  • Bugfix: potential hang when prewarming compiler/linker environment
  • Feature: lppStartup and lppShutdown APIs for cleaner startup and shutdown
  • Feature: lppRestart API for manually initiating restarts
  • Feature: menu option to show license file in Windows Explorer
  • Feature: Visual Studio 2019 support in Trial Sample and static runtime headers

1.5.0 - July 9, 2019

  • Feature: Restart functionality
  • Feature: improved Visual Studio debugging experience for halted processes
  • Feature: improved debugging of managed C# code that calls into recompiled C++ code
  • Feature: improved startup times when prewarming compiler/linker environment
  • Feature: explanatory text regarding User ID used for license activation
  • Feature: moved log files to "%LocalAppData%\Live++" path

1.4.3 - June 4, 2019

  • Bugfix: possible stall in consecutive *Async API calls
  • Bugfix: redundant global symbols in rare cases when compiling with exception handling turned on
  • Bugfix: rare crash during startup leading to stall in client
  • Bugfix: rare hang when re-compiling while being held in the debugger
  • Feature: reduced inter-process communication
  • Feature: debugging symbols for jump-to-self in code cave
  • Feature: improved log messages in a few cases
  • Feature: safeguard check ignoring compilands which are newer than the corresponding module
  • Feature: LPP_COMPILER_ERROR_MESSAGE_HOOK hook for compile error notifications
  • Feature: API for enabling and disabling multiple modules at once
  • Feature: API for logging to the Live++ UI
  • Feature: UI setting to show timestamps in log messages
  • Feature: digitally signed binaries with EV code signing certificate

1.4.2 - April 12, 2019

  • Bugfix: licensing problems for some users of 32-bit builds, caused by a bug in the 3rd-party licensing software

1.4.1 - April 9, 2019

  • Bugfix: cryptic "Initialization error 4" in 32-bit builds

1.4.0 - April 8, 2019

  • Bugfix: possible crash when changing certain UI settings
  • Bugfix: potential buffer overrun in Live++ API
  • Bugfix: potential crash when enumerating thread instruction pointers
  • Bugfix: out-of-bounds read for malformed environment blocks
  • Bugfix: license activation status sometimes not showing correctly
  • Bugfix: window position not being saved correctly when docking to the desktop borders
  • Bugfix: potential slowdown caused by accessing optical drives
  • Feature: new API for applying UI settings
  • Feature: new API for building patches directly
  • Feature: new UI setting for C++ file extensions used when splitting amalgamated/unity files
  • Feature: support for relative compiler and linker paths in UI settings
  • Feature: support for adding completely new object files when using an external build system
  • Feature: support for .o object files
  • Feature: writing of callstack dump upon fatal errors

1.3.3 - January 28, 2019

  • Bugfix: possible crash when registering modules using relative paths
  • Bugfix: increased CPU usage when opening and closing applications belonging to the same Live++ instance
  • Bugfix: hashing of module headers for identifying identical modules
  • Feature: added compiler command-line to development log
  • Feature: optimized logging performance

1.3.2 - November 22, 2018

  • Bugfix: improved information in About dialog in case hardware ID doesn't match
  • Bugfix: updated documentation regarding continuous compilation
  • Feature: UI setting for keeping Live++ in the system tray
  • Feature: updated documentation regarding natvis debug visualizers

1.3.1 - September 24, 2018

  • Bugfix: improved behaviour and error reporting when launching Live++ executable directly
  • Bugfix: fixed possible unresponsiveness when re-compiling while process is halted in debugger
  • Feature: updated documentation regarding license activation

1.3.0 - July 11, 2018

1.2.5 - May 30, 2018

  • Bugfix: workaround for incremental Windows API slowdown when enumerating thread instruction pointers
  • Bugfix: over-subscription of threads when re-compiling multiple files
  • Feature: support for project and user setting files
  • Feature: improved error reporting when detecting API vs. DLL version mismatch
  • Feature: improved logging when patching multiple processes
  • Feature: improved logging when detecting partial PDBs with missing linker environment
  • Feature: automatic identification of binary identical modules when editing multiple processes, supports copied executables in different directories
  • Feature: updated documentation and FAQ regarding FASTBuild and IncrediBuild setup

1.2.4 - May 24, 2018

  • Bugfix: mis-identification of dynamic initializers for COMDAT symbols in named namespaces
  • Bugfix: same compiland being added more than once caused by missing normalization of .obj paths

1.2.3 - May 23, 2018

  • Feature: digitally signed binaries to remedy false positives generated by certain anti-virus and malware scanners
  • Feature: workaround for compile error C2858 experienced when using Incredibuild with remote agents and precompiled header files
  • Feature: improved documentation for command-line tools

1.2.2 - May 22, 2018

  • Bugfix: linker symbol clashes when linking against the static runtime library using _ITERATOR_DEBUG_LEVEL 0
  • Bugfix: crash caused by race condition between client and server signals when client is held in the debugger
  • Bugfix: crash caused by not updating directory cache for new dependencies
  • Bugfix: 'LNK1143: invalid or corrupt file: no symbol for COMDAT section' when stripping symbols in discardable 'pick any' COMDAT sections
  • Bugfix: source files on virtual drives could lead to '#pragma once' being ignored in certain headers
  • Bugfix: breakpoints in source files on virtual drives being ignored by the debugger
  • Bugfix: loading same modules more than once in multi-process editing scenarios
  • Feature: removed obsolete UI setting superseded by additional linker options
  • Feature: UI setting for passing additional compiler options used when creating a patch
  • Feature: UI setting for letting Live++ minimize into the system tray when being closed
  • Feature: UI settings for using compiler and linker override paths as fallback only
  • Feature: warning message when changing UI settings related to splitting of amalgamated/unity files
  • Feature: improved loading times
  • Feature: improved telemetry logs
  • Feature: removed message box when no activated license can be found, window title will show 'not activated' instead

1.2.1 - May 11, 2018

1.1.2 - April 30, 2018

  • Bugfix: corrupt COFF symbol table when stripping object files compiled with /bigobj containing more than 65535 sections
  • Bugfix: missing relocation when stripping object files with overflown relocations
  • Bugfix: potential crash when PDB contains no linker symbol
  • Bugfix: error 87 when trying to spawn compiler or linker, caused by multi-line environment variables

1.1.1 - April 25, 2018

  • Feature: installing compiled patches when editing multiple processes that already have patches applied
  • Feature: improved performance when applying patches to multiple processes

1.1.0 - April 23, 2018

  • Bugfix: potential hang when querying terminated process for page protection
  • Bugfix: crash bug when throwing exceptions in 64-bit applications
  • Bugfix: system tray misbehaving in certain combinations of notifications and focus events
  • Bugfix: compiling to .obj files that contain UTF-8 characters, compiler response file needs ANSI
  • Feature: multi-processor compilation when re-compiling multiple files
  • Feature: terminated processes/clients are automatically detected and disconnected from the server
  • Feature: Live++ instance stays open until the last process terminates or disconnects
  • Feature: process group names are automatically fixed should they contain illegal characters
  • Feature: global COFF stripping when re-compiling multiple files
  • Feature: system tray icon is removed when last process disconnects

1.0.5 - April 12, 2018

  • Bugfix: potential hang due to an endless loop when stripping COFFs
  • Bugfix: potential crash due to out-of-bounds read when reading and reconstructing COFFs
  • Feature: added support for virtual drives
  • Feature: added support for playing sounds on successful and failed re-compiles
  • Feature: minimizing Live++ now sends it into the system tray, where progress is shown via animated icons

1.0.4 - April 10, 2018

  • Feature: added continuous compilation mode
  • Feature: optimized finding of changed files, leading to much shorter iteration times, especially on large projects with lots of files

1.0.3 - April 6, 2018

  • Bugfix: when linking fails, it will now be retried without having to modify a file first
  • Feature: added support for files built remotely using FASTBuild
  • Feature: added UI setting for overriding linker paths
  • Feature: added UI setting for clearing logs on recompiles
  • Feature: added UI settings for disabling the use of compiler and linker environments

1.0.2 - April 4, 2018

  • Feature: workaround for WriteProcessMemory slowdown in Windows 10 SDK

1.0.1 - March 29, 2018

  • Bugfix: pre- and post-patch hooks would sometimes be discarded by the compiler (VS2015 and newer)
  • Feature: added free sample application included in trial version

1.0.0 - March 27, 2018

  • Initial release