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Latest Threads
The cleaning authority Br...
Forum: General questions
Last Post: Nig
07-16-2021, 10:21 AM
» Replies: 0
» Views: 69
Possible to revoke licens...
Forum: Feedback and ideas
Last Post: rteakin
04-29-2021, 03:31 AM
» Replies: 2
» Views: 1,949
Unity crash when stopping...
Forum: Technical issues
Last Post: Stefan Reinalter
04-27-2021, 09:24 AM
» Replies: 4
» Views: 672
Live++ 1.6.4 released!
Forum: Announcements and releases
Last Post: Stefan Reinalter
12-22-2020, 12:46 PM
» Replies: 0
» Views: 869
Live++ 1.6.3 released!
Forum: Announcements and releases
Last Post: Stefan Reinalter
11-25-2020, 02:12 PM
» Replies: 0
» Views: 795
Visual Studio 2019 (16.8....
Forum: Technical issues
Last Post: Stefan Reinalter
11-25-2020, 02:07 PM
» Replies: 4
» Views: 1,917
Live++ 1.6.2 released!
Forum: Announcements and releases
Last Post: Stefan Reinalter
11-23-2020, 02:14 PM
» Replies: 0
» Views: 822
Live++ 1.6.1 released!
Forum: Announcements and releases
Last Post: Stefan Reinalter
10-30-2020, 03:48 PM
» Replies: 0
» Views: 1,050
Lambda functions
Forum: Technical issues
Last Post: Stefan Reinalter
10-27-2020, 05:23 PM
» Replies: 5
» Views: 2,238
Sample or example of Live...
Forum: General questions
Last Post: Stefan Reinalter
10-12-2020, 05:39 PM
» Replies: 1
» Views: 3,315

 
  The cleaning authority Bronx
Posted by: Nig - 07-16-2021, 10:21 AM - Forum: General questions - No Replies

Professional cleaners

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General cleaning apartments, workshops , stores and offices
Daily maintenance of cleanliness in the room
Deep cleansing and decorative treatment of floors slip prevention
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Chemical cleaning of all types of carpet
Cleaning exterior glass surfaces, cleaning building facades
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Disposal of trash and snow under license.

And likewise you can order:

Mattress cleaning, Postconstruction cleaning, Cleaning and tidying up., Corporate cleaning, Professional house cleaning, Best house cleaning, Marble care]

We commit cleaning only special cleaning supply. Fast increase in the number of cleaning firms in Prospect Hights proves that and in the area represented learned to appreciate own free time.
Serving around Williamsburg AND ON ALL STREETS, SUCH AS: High Bridge, Throgs Neck, City Line , Waterside Plaza, Grasmere .

And so exclusively you can here be sure, come in specified site and make an order services .

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  Possible to revoke license from one machine and use on another?
Posted by: rteakin - 04-28-2021, 03:56 AM - Forum: Feedback and ideas - Replies (2)

Hi,

First off thanks as always for this awesome tool, truly the best and most complete solution I have seen for live hotloading C++ code, especially in complex projects. Really love it.

This is something that has come up a few times for me when traveling for work (I'm a freelance programmer so I pay for my own license), and I forget to deactivate the license on my home PC so that I can use it from my laptop. Do you think this could be something possible to do in the licensing system? Like for example, I could log in to a portal and revoke the license from my home PC and assign it to my laptop afterward. Or perhaps there is a way to do it without needing a portal, maybe by password but I haven't really thought it through. But it does leave me missing my live coding ways for an unfortunate couple of days here and there. Smile

Thanks,
Rich

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  Unity crash when stopping simulation (C++ DLL plugin)
Posted by: wshack - 04-26-2021, 08:36 AM - Forum: Technical issues - Replies (4)

Hi, I have been looking into Live++ as a possible solution to improved edit and continue support in a C++ DLL that will be used by Unity.

So far, Live++ has worked very well, as I'm able to run the simulation, which loads the C++ DLL with Live++ support, make changes and have those changes be applied to the Unity simulation.

However I have an issue where Unity will crash when stopping the simulation after a Live++ change. This crash appears to be a null pointer exception in the C runtime, sometimes in memset or an allocator function.

What I discovered, somewhat by accident, is that if I hook into the post-compile callback and reload the DLL in Unity, the crash goes away (and the edits appear to remain).

I'm curious if this is a known issue with Unity (it also happens with Unreal), and whether the potential workaround is a known solution or a red herring, and if you're aware of the "correct" fix, or perhaps you have a deeper understanding of what could be causing this issue?

Let me know if you need anything from me. Much of the code is behind NDA but I can try and provide as much information as possible.

Thanks in advance,
-wshack

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  Live++ 1.6.4 released!
Posted by: Stefan Reinalter - 12-22-2020, 12:46 PM - Forum: Announcements and releases - No Replies

We are proud to announce the latest release of Live++, version 1.6.4.
Following are the release notes:

  • Bugfix: improved situation where modules could "steal" ±2GB virtual memory range from other registered modules
If you where having troubles with the "Patch was loaded outside 2GB range and cannot be activated" warning showing up in Live++, please update to version 1.6.4 to find that the situation has been much improved.

Head over to Live++ releases to download the latest release.

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  Live++ 1.6.3 released!
Posted by: Stefan Reinalter - 11-25-2020, 02:12 PM - Forum: Announcements and releases - No Replies

We just released another update of Live++, version 1.6.3.
Unfortunately, version 1.6.1 introduced a regression that was reported after version 1.6.2 shipped on Monday, and we wanted to provide a fix for all users as soon as possible.

Following are the release notes:

   Bugfix: regression introduced in 1.6.1 that would wrongly identify source compilands as library compilands, leading to unpatched functions in user code

If you're experiencing problems with code from static libraries not being patched correctly in either version 1.6.1 or 1.6.2, please update to version 1.6.3.

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  Live++ 1.6.2 released!
Posted by: Stefan Reinalter - 11-23-2020, 02:14 PM - Forum: Announcements and releases - No Replies

We are proud to announce the latest release of Live++, version 1.6.2.
Direct download link

Following are the release notes:

  • Bugfix: crash in user application when linking against the static runtime and calling lpp::lppShutdown in newer versions of Visual Studio 2019
  • Feature: improved handling of ±2GB virtual memory range surrounding enabled modules, reducing chances of patches that cannot be activated
  • Feature: removed obsolete handling of weak symbols

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  Visual Studio 2019 (16.8.2) issue
Posted by: stephanh - 11-23-2020, 09:34 AM - Forum: Technical issues - Replies (4)

Hi,

is there any known issue with Live++ not working with Visual Studio 2019 version 16.8.2?
If i change anything in my source files, Live++ patches those successfully (according to log output). But the change is never applied to the binary. Debugger also doesnt catch breakpoints after the change anymore.

Tried full rebuild, removed .vs Folder, cleared Live++ AppData/Local Folder (symbols + logs).

No build settings where changed - worked before (although i cannot say if it was for 16.7.x or 16.8.1).

Thanks alot
-- Stephan

Environment:
- Live++ 1.6.1
- Visual Studio 2019 Professional (v16.8.2), v142 toolset, 64bit build
- Windows 20H2 (19042.630)

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  Live++ 1.6.1 released!
Posted by: Stefan Reinalter - 10-30-2020, 03:48 PM - Forum: Announcements and releases - No Replies

We are proud to announce the latest release of Live++, version 1.6.1.
Direct download link

Following are the release notes:

  • Bugfix: changes applied to source files before loading the corresponding module in Live++ were not tracked correctly
  • Bugfix: certain relocations to symbols in anonymous namespace were not patched correctly
  • Bugfix: potential crash in external build system mode when adding new compilands
  • Bugfix: potential crash due to null pointer access
  • Bugfix: forcing local file when both local and remote files are stored in compiland dependencies when using Clang
  • Feature: dedicated FASTBuild support, i.e. compilation databases and dependencies can be directly read from FASTBuild .fdb database files
  • Feature: changed naming of Live++ patches in order to help external tools such as Superluminal Profiler find symbols for patches
  • Feature: improved logs when automating the Visual Studio debugger
  • Feature: added timeout setting for prewarming the compiler and linker environments

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  Lambda functions
Posted by: bstone - 10-26-2020, 03:34 PM - Forum: Technical issues - Replies (5)

Hello!

Wanted to ask if lambda functions are not supported by Live++ as that's not currently mentioned in the known limitations section of the documentation. But I'm observing changes to code in lambda functions not updating at all. Is this by design or can be fixed eventually?

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  Sample or example of Live++
Posted by: nodymoha - 10-12-2020, 04:06 PM - Forum: General questions - Replies (1)

Hi,

Thank you for this amazing tool.

I would like to see an example code of this tool.

I have tried it before but I couldn't manage to get it to work.

I am trying to integrate this tool in an OpenGL implementation, where I can change one variable and see the effect immediately.

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