Introduction

Welcome to the first post on this blog. My name is Stefan Reinalter and I'm the founder of Molecular Matters. Molecular Matters was founded in 2012, so we're approaching the 15th anniversary next year, which is a pretty big milestone for me.

I started in the games industry in 2003, which was... 23 years ago. Time flies, seems like I've been at it for quite some time now. Some of you may know me from my Molecular Musings blog, which I started back then in 2011, working on games engine technology. While some of the content may not be that relevant anymore today, I still think it has a few good nuggets to learn from and I know it still gets referenced by internal wiki and Confluence pages of bigger companies from time to time.

Looking back at the blog today, I was certainly... dogmatic back then, and I believe I've become much more pragmatic in the 15 years since, which will hopefully be reflected in my writing.

Why start a new blog?

When I was working on Molecule 15 years ago, there were many great blogs that I used to frequent, such as AltDevBlogADay and BitSquid.

Sadly, over the years, it has become harder and harder to find good, technical blogs. Much of the content has moved to being video now (which I dislike for several reasons), some engineers seem to have left the field entirely, other blogs are behind a paywall on Medium or Substack.

Throughout my career, I always enjoyed being a mentor to others. I taught at the University of Applied Sciences FH Technikum Vienna for several years, as well as at the University of Applied Sciences in Salzburg. I genuinely enjoy passing on my knowledge to others, but sadly had to quit teaching because of personal reasons.

With Live++ becoming a successful business over the years, I want to make blogging a habit again and share my knowledge. My father used to be a teacher his whole working life, so maybe it runs in the genes.

What to expect?

Most of the posts will be focused on Live++, but I've already planned some topics that will also focus more on the C++ side of things. There will be low-level code to read and reason about, some assembly code to look at, and I reckon there will be stuff in here for both beginners and experts alike.

Additionally, we'll be looking at console-specific things as far as NDAs allow. I'll do my best to get permission from the platform holders, but can't promise anything of course.

All in all a good mix I'd say.

What not to expect?

Anything AI.